Name: Nova Satori O.C.C.: Military Specialist (RMP Psi branch) Sex: Female Align: Unprincipled Age: 20 Rank: Lieutenant Level: 4th Psionics: Yes Experience Points: 9550 Hit Points: 29 S.D.C.: 35 P.P.E.: 11 I.S.P.: 49 Statistics: Saves I.Q.: 14 | | Lethal Poison: 12 M.E.: 13 | | Nonlethal Poison: 14 M.A.: 15 | | Harmful Drugs: 15 P.S.: 14 | | Insanity: 12 P.P.: 17 | S/P/D Bonus: +1 | Psionics: 15 P.E.: 11 | | Spell Magic: 12 P.B.: 14 | | Ritual Magic: 16 SPD.: 11 | MPH: 9 for 11 rounds | Other: ___ PER.: 15 | Danger Sense: 10% | O.C.C. & O.C.C. Related Skills Pilot Jet: 82% Intelligence: 74% Pilot Cyclone: 75% Mecha Combat-Cyclone(041) Math-Basic: 94% Disguise: 70% Interrogation: 70% Pilot Air Veritechs: 70% Mecha Combat Basic-Alpha Weapon Systems: 75% Read Sensory: 55% Pilot Automobile: 91% Navigation: 75% Sing (Pro): 60% Radio-Basic: 75% Radio-Scramblers: 65% Radio-Satellite: 50% Optic Systems: 75% Fieldcraft: 67% Military Etiquette: 65% Cryptography: 60% Secondary Skills Computer Operation: 80% Computer PRogramming: 60% Computer Networks: 75% Paramedic: 73% Wilderness Survival: 70% Fencing W.P. - Ancient: Sword, W.P. - Modern: Gallant H-90, Energy Rifle Hand to Hand Combat Type: Martial Arts # of Attacks: 3 Strike: +3 Parry: +4 Dodge: +4 Roll: +3 Criticals: Natural 20 Punch: 1D4 Kick: 1D8 Gallant H-90 - Strike(A/B): +4/+2 Range: 200 ft. Ammo:Unlim. Damage: 4D6 SDC 500 ft 20 1D6 M.D. 1400 ft 30 4D6 M.D. Body Armor - Type: CVR-3M Max MDC: 50 Current MDC: ____ Weight: 15 lbs Prowl Penalty: None Special Notes: TW abilities usable when in Cyclone (Battle Armor mode) or by spending I.S.P. All are at 8th Level. Special Features: Cyclone Power Cost I.S.P. ---------------------------------------------------------------------------- Eyes of the Wolf 2.5 hours 50 Armor of Ithan or Impervious to Energy 2.0 hours 40 Chameleon or See the Invisible 0.6 hours 12 Cyclone Power (usable only with Cyclone, either mode) Invisibility (Superior) 2.0 hours 40 Natural Psionic Powers: Bio-Regeneration 6 Attack Disease 12 Healing Touch 6 Lust for Life 15 Deaden Pain 4 Psychic Diagnosis 4 Psychic Surgery 14 Resist Fatigue 4 Meditation 0 Mecha/Robot/Power Armor Combat Primary Type: VR-041 Cyclone Number or Attacks: 5 Speed - Running: 60 Flying: 180 Cycle: 210 (60 Cruising) Strike: +4 Parry: +6(8) Dodge: +7 (Auto in BA mode) Roll: +6 Punch(R/N/P): 3D4x10 SDC/1D6 MD/2D6 MD Kick: 1D6 Leap Kick: 2D6 CADS Slash: 2D6 CADS Punch: 3D6 CADS Power Punch: 6D6 (2 attacks) Weapon | Strike | Damage | Range | Ammo | Notes -------------------------+--------+----------+---------+------+--------------- GR-103 Missile Launchers | +4/2 | 1D4x10 MD| 1 mile | 2x6 | AP EP-37 Energy Rifle | WP+1 | 1D4x10 MD| 4000 ft | 10 | 2 spare mags MDC - Main Body: 200 Body Armor: 50 Legs: 100 each Head(Body Armor): 50 Thrusters: 50 Forearm Shields: 50 each (limitless, when active) EP-37: 5 Type: Alpha Veritech Max Speed - Running: 120 Flying: 1541/670/300 (J/G/B) Number of Attacks: 6(+1 at level six) Criticals: As HTH Strike: +5 Parry: +6 Dodge: +9(B&G)/ +11(Jet) Roll: +6 Tilt Dodge: -30% Punch Damage(Restrained/Normal/Power): 1D4/2D6/4D6 Kick: 2D4 Leap Kick: 3D6 Stomp: 1D4 Body Flip/Throw: 1D6 Body Block/Tackle: 1D6 Weapon |Strike| Damage | Range | Ammo | Notes ----------------+------+----------------+-----------+------+----------------- MM-60 SR ML | +5 | By missile type| By type | 60 | ROF: 1,2,4 or 8 GU-20 Gun Pod | +7 | 4D6 or 1D4x10 | 4000 feet | 40* | Jet Lasers | +7 | 6D6 | 4000 feet | N.A. | Head Lasers | +7 | 4D6 | 1000 feet | N.A. | Battloid only Optional: EU-25 | +7 | 3D6 or 1D4x10 | 4000 feet | 40* | Plasma Gun Pod * The longer burst uses two shots of ammo. MDC: Main Body: 300 Pilot's Compartment: 150 Legs(Upper/Lower): 100/100 each Head: 50 Sensors: 30 Shoulders/Forearms/Hands: 60/40/30 each GU-20: 75 Wings/Tails: 100/50 each Biography: Nova is usually the one called in when one of Dana's pranks backfire, or, more often, go off without a hitch. Dana's friendship with Nova is much like the working relationship between some 20th century "telephone cops" and the phreaks and hackers they caught and reformed. Dana's jokes are usually harmless, and often point out weaknesses in the base defenses versus psychics, allowing the RMP to act to correct these deficiencies without them becoming common knowledge. It has been Dana's help in this matter (only half of it voluntary) that has kept her from being brought up on charges, Sterlings' daughter or not. Nova has come to the opinion that it is better to work with Dana than against her, and they have become friends in the process, at least when Nova's superiors aren't watching. When they are watching, Dana best keep on her toes and straight as an arrow, because Nova won't sacrifice her career to save Dana, friend or not.