Name: Louis Nichols O.C.C.: VT Pilot (former Operator) Race: Human Sex: Male Age: 20 Rank: Sergeant Level: 1 Experience Points: 625 Psionics?: Yes Alignment: Taoist Hit Points: 35 S.D.C.: 20 P.P.E.: 10 I.S.P.: 30 Statistics: Saves I.Q.: 20 | Bonus to Skills: +6% | Lethal Poison: 10 M.E.: 21 | Bonus vs. Psionics, Insanity & HF: +3 | Nonlethal Poison:12 M.A.: 15 | | Harmful Drugs: 11 P.S.: 14 | | Insanity: 9 P.P.: 15 | | Psionics: 9 P.E.: 22 | Coma/Death: 14%, Poison/Drugs/Magic: +4 | Spell Magic: 8 P.B.: 9 | | Ritual Magic: 12 SPD.: 14 | | Other: ___ PER.: 22 | Danger Sense: 45% Initiative: +3 | Horror F. Bonuses: +3 O.C.C. Skills Pilot VT: (all): 76% M.C. Basic - all VTs Math - Advanced: 98% Pilot Jet: 86% Fighter Combat Basic Navigation: 81% Mecha Combat - Alpha Navigation-Space: 81% Mecha Combat - Beta Weapon Systems: 86% M.C. Cyclone (VR-038) Read Sensory Ins.: 76% Language/Literacy (English) 98 Permanently frozen Skills Pilot Hovercraft 81% Pilot Airplane: 89% Radio Basic: 81% Optics Systems: 81% Aircraft Mechanics: 57% Laser Comm.: 56% Radio-Satellite: 41% Surveillance Sys: 61% WP: Blunt Additional Skills (all temporarily frozen at 3rd level) Mecha Mechanics: 66% Mecha Electronics: 61% Veritech Mechanics: 56% Electrical Engineer: 81% Mechanical Engineer: 81% Weapons Engineer: 66% Computer Operation: 91% Computer Programmng: 71% Computer Hacking: 76% Computer Networks: 86% Artificial Int.: 56% Spacecraft Mech.: 42% Drive repair(fold): 55% Computer Repair: 66% Electronic C-M: 61% Hand to Hand Combat Type: Expert Number of Attacks: 2 Initiative: +3 Strike: +2 Parry: +3 Dodge: +3 Roll: +2 Criticals: Natural 20 Punch: 1D4 Kick: 1D4 Body Armor - Type: CVR-3M Max MDC: 50 Current MDC: ____ Weight: 15 lbs Prowl Penalty: None Special Notes: TW ablities used only by Mages, Psycics, or when in Cyclone (Battle Armor mode). All are at 8th Level. Special Features: I.S.P. Cost (Psychics) Cyclone Power Cost ---------------------------------------------------------------------------- Eyes of the Wolf 50 I.S.P. 2.5 hours Armor of Ithan 40 I.S.P. 2.0 hours Impervious to Energy 40 I.S.P. 2.0 hours Chameleon 12 I.S.P. 0.6 hours See the Invisible 12 I.S.P. 0.6 hours Personal Notes - Land of Origin: New Detroit Birth Order: Only Child Hair: Reddish-brown Eyes: Grey Height: 5"6' Weight: 130 Build: Lanky Other Things: Psionic Power: Telemechanics. Can use this affinity to machines to use the Cyclone power source to power non-integral TW devices as well as the Cyclone's own TW add-ons, and to continue powering his telemechanics once they are active. Mecha/Robot/Power Armor Combat Type: Cyclone (VR-038-LT) Number of Attacks: 4/6# Initiative: +4 Speed - Running: 60 Flying: 180 Other: 210 on Road, 60 off-road Strike: +4/8# Parry: +6/10# Dodge/Autododge: +7/11# Roll: +6 Punch(R/N/P): 2D4x10+25 S.D.C./1D4 M.D./2D4 M.D. Kick: 1D4 M.D. Leap Kick: 2D4 M.D. Flip/Throw: 3D6x10 SDC Body Block/Tackle: 3D6x10 SDC Weapon | Strike | Damage | Range | Ammo | Notes ------------------------+--------+------------+---------+------+-------------- RL-6 Missile Launcher | +3/6# | 1D4x10 MD | 1 mile | 6 | AP Missiles EP-37 Energy Rifle |WP+1/4# | 1D4x10 MD | 4000 ft | 10 | 2 spare mags TW Wrist Lasers | As MC | 2D6 MD | 2000 ft | 10* | TW Flaming Sword | As MC | 4D6 MD | melee | NA | 1 min./level WL-6 TW Water Cannon | +6 | 3D6x10 HP* | 200 ft | 20* | TW Power - Shadow Meld Cost: 1 hour of Power (or 20 I.S.P.) #Using his Telemechanics * The Sword and lasers cost 15 ISP (Psychics) or 3/4 hour of power each to activate (for that much time or shots). The Water Cannon costs 20 I.S.P. or 1 hour of power to activate, and only damages vampires. Initial Power Supply: 120 Hours Current Power Left: _____ Hours MDC - Main Body: 150 Body Armor: 50 Legs: 100 each Head(Body Armor): 50 Thrusters: 50 Forearm Shields: 50 each EP-37: 5 RL-6: 3 WL-6: 3 Louie Nichols - Age: 20, OCC: Veritech Pilot, 1st level (former 3rd level Operator OCC with Telemechanics). Louie would have been welcomed into the Bio-maintenance or Research divisions with open arms; instead, he opted to become a pilot. You see, he wants to fly the planes, not just design or repair them, and BMEs aren't allowed to pilot large mecha. Behind his superiors' backs, he has continued in his vehicle research, and has illegally modified his VT. Of course, considering that the modifications allow him to use his Telemechanics to operate the mech, boosting his reaction time, combat efficiency and defensive maneuverability, they may not mind. As it is, the only other person in the squadron that could take advantage of these modifications is Dana, only she doesn't know about them - yet - and never will, as long as he can avoid telling her or anyone else. Type: Alpha Veritech Max Speed - Running: 120 Flying: 1541/670/300 (J/G/B) Number of Attacks: 5/7#(+1 at level six) Initiative: +3 Criticals: As HTH Strike: +4/8# Parry: +5/9# Dodge: +6/10#(B&G)/ +8/12 (Jet) Roll: +5 Tilt Dodge: -30% Punch Damage(Restrained/Normal/Power): 1D4/2D6/4D6 Kick: 2D4 Leap Kick: 3D6 Stomp: 1D4 Body Flip/Throw: 1D6 Body Block/Tackle: 1D6 #Using his Telemechanics Weapon |Strike| Damage | Range | Ammo | Notes ----------------+------+----------------+-----------+------+----------------- MM-60 SR ML | +5 | By missile type| By type | 60 | ROF: 1,2,4 or 8 GU-20 Gun Pod | MC+2 | 4D6 or 1D4x10 | 4000 feet | 40* | Jet Lasers | MC+2 | 6D6 | 4000 feet | N.A. | Head Lasers | MC+2 | 4D6 | 1000 feet | N.A. | Battloid only Optional: EU-25 | MC+2 | 3D6 or 1D4x10 | 4000 feet | 40* | Plasma Gun Pod * The longer burst uses two shots of ammo. MDC: Main Body: 300 Pilot's Compartment: 150 Legs(Upper/Lower): 100/100 each Head: 50 Sensors: 30 Shoulders/Forearms/Hands: 60/40/30 each GU-20: 75 Wings/Tails: 100/50 each Hand to Hand Combat Type: Expert Number of Attacks: 2/4 Initiative: +3 Strike: +2/6 Parry: +3/7 Dodge: +3/7 Roll: +2 Type: Beta Veritech Speed - Running: 80 Flying: 1206/600/80 (J/G/B) Number of Attacks: 4/6#(+1 at level seven) Initiative: +3 Criticals: As HTH Strike: +3/7# Parry: +6/10# Dodge: +5/9#(B&G)/+7/11#(Jet) Roll: +4 Tilt Dodge: -30% Punch Damage(Restrained/Normal/Power): 1D6/3D6/1D6x10 Kick: 2D6 Stomp: 1D6 Body Flip/Throw: 1D6 Body Block/Tackle: 1D6 #Using his Telemechanics Weapon |Strike| Damage | Range | Ammo | Notes ----------------+------+----------------+-----------+------+----------------- MR-10 MR MLs | +5 | By missile type| By type | 20 | ROF: 1,2,4,6,8,10 SR-10 SR MLs | +5 | By missile type| By type | 40 | ROF: 1,2,4,6,8,10 GU-XX (Jet Mode)| MC+2 | 2D4x10/4D4x10 | 4000 feet | 160* | Can also strafe Arm Plasma Guns | MC+2 | 1D4x10/2D4x10 | 4000 feet | N.A. | One arm | | 2D4x10/4D4x10 | 4000 feet | | Both arms Missile Bay | +5** | By missile type| By type | 16 | ROF: 1,2 or 4 Optional MRMs** | +5** | By missile type| By type | 16** | ROF: 1,2,3 or 4 Optional LRMs** | +5** | By missile type| By type | 4** | ROF: 1,2,3 or 4 * The longer burst uses two shots of ammo. ** +7 for reflex/smart weapons. If carried, Bomb Bay cannot be used to carry passengers. Only one of the two optional systems may be carried. MDC: Main Body: 350 Pilot's Compartment: 200 Legs(Upper/Lower): 100/150 each Shoulders/Chest ML: 150 each Upper arms/Forearms/Hands: 80/300/50 each Sensors: 50 Wings: 100 each Body GU-20: 75 Engines: 60/150 Bomb Bay: 200