Primary Purpose: Laser designation for indirect fire support.
Secondary Purpose: A really big laser pointer for Zentraedi lecture forums.
Range: 6 miles in good conditions for the Primary Laser frequencies, 1.2 for the secondary frequencies
Weight: 23.4 lbs. for the entire unit (scope and bipod attached)
Payload: Can be used for two hours of designation per e-clip
The LDD-4 has a large telescopic sight that when used with the built in bipod can be used to accurately call in fire support at very long ranges. This weapon is also useful for directing large point blank strikes against very hard targets.
This weapon is typically issued to an Observer (1 per platoon of Infantry or Power Armor troops or per Special team that has a need for one), such as the REF Intelligence Agent O.C.C. from Lancer's Rockers (an example of which, from the TV series, was Sue Graham). It is used to laser designate targets for destruction by medium and long range missiles fired from long distances away. It uses a laser invisible to the human eye, which can be sensed by the guidance packages of most REF and Southern Cross missiles & bombs, as well as many other military forces' standard bombs and missiles set up for such guidance (requires guidance system - worth $5000 - and an armorer or BME roll at -10% to modify a missile not originally constructed for such use).
The LDD-4 has 255 primary laser frequencies and 5 secondary frequencies to choose from. The first 255 are used by the bigger missiles, and are referred to as (phonetic letter) - (number, one - 10). Examples: Alpha-3, Oscar-7, etc. The 5 secondary frequencies are Zebra-6 through Zebra-10. They are frequencies generally used only by mini-missile guidance, and have much shorter range.
Effects of using laser designation to target large missiles:
Bonuses: As W.P. Energy Rifle, aimed shot, plus add in W.P. Cyclone Weapon Systems and/or Weapons Systems bonuses if applicable.
Penalties - Speed: -1 per 10 mph/16 kmph of the target, if target on ground/water surface, or flying below 2 miles (3.2 km) altitude. -1 per 50 mph for higher flying aircraft.
- Smoke/fog: -2.
- Target In Combat: Double existing penalties.
To successfully relay the coordinates of the target to the Vehicle launching the missiles, a Land Navigation or Read Sensory Instruments and a Radio: Basic roll must be made successfully.
For GMs, there are two options for determining the damage of an artillery strike. If only a few missiles were launched then roll damage normally, or assign a damage level consistent with the attack. This weapon is very useful because it can be used to call for the destruction of a single object, in the middle of any other targets.