(Using Rifts Robot Construction Rules)
By Stanley S. Bundy
While the Sentinels RPG is technically correct in saying that the Haydonites are "one-of-a-kind androids", it is correct only in that limited technical sense. The Haydonite race are sentient androids, sexually differentiated, of which no two individuals are alike.
A Haydonite's sex is determined at the time of its creation by its parent Haydonites, the construction being part telemechanics, part technowizardry, part psi-mechanical, and nothing that any Robotech or Riftscharacter could understand or ever hope to duplicate (save Zor or Haydon). Based on the parents' wishes for the child and the community's needs, each Haydonite child is programed differently. However, what the Haydonite does with his or her programming upon maturity is up to the individual.
Once a Haydonite reaches maturity, it is free to follow its own life-plan, though most choose to follow their parents' wishes. The Haydonite population is stable, with new children created only to fulfill a planetary need. It takes two Haydonites of opposite sexes to create a new Haydonite, and only a mated pair may do so. Haydonites mate for life, and rarely take another mate if the first one dies.
Basic Creation:
Intelligence Type: Special(Neural). They are very similar to the Rifts intelligence ARCHIE Three, in that they are living machine entities, but are fully capable of reasoning and intuitive thought. Janice Em's CPU was created by Zor in imitation of the Haydonite mind.
Alignment: Any; however, most are good or unprincipled. Evil Haydonites are extremely rare, and nearly all of those are Aberrant.
Horror Factor: 10. Haydonites can be unnerving to those who are not familiar with them.
Base Statistics -
P.P.E.: 6D6. I.S.P.: M.E.x5, +2D6/level. I.Q.: 22+2D4 P.S.: N.A. P.B.: 2D6 M.E.: 5D6 P.P.: 5D6 Speed: 3D4x10(hover) M.A.: 2D6 P.E.: N.A. Perception: 5D6 (or double IQ bonus if using Nightbane Perception)
Initial Programs (as child) -
Haydonite General Program: All of the following at 98% =
Math(Basic & Advanced); Pilot Hovercraft; all Inner Sphere Languages (with Literacy) including Tiresian, Zentraedi and Invid.
Familiarity with all Inner Sphere lifeforms and technology ca. 2025. However, this familiarity is at -25% when dealing with Tyrolean, Zentraedi or Opteran subjects.
The ability to use Haydonite "Flying Carpets", etc.
Communications Program: As in Rifts, + Radio-Satellite Relay.
Pilot-Related Program: As Rifts, + all space navigation skills.
Upon maturity (16 Haydonite years), 4 other programs can be chosen. Programs marked "*" can be chosen more than once, while all program skills are permanently at 80% + IQ bonus -
* Domestic Program (found in most Haydonite Sentinels);
* Science Program;
Haydonite Technical Program: (Any 5 non-lore skills);
Espionage-Basic Program (costs double);
Weapon Proficiencies (costs double);
Military (costs double);
Pilot (mecha can only be chosen as additional skills);
Haydonite Medical Program: Special! This program includes - Mechanical Engineer; Electrical Engineer; All Medical skills [including M.D. Bionics] except Holistic.
All prerequisites for the above skills.
All the above skills are at -40% when working on Invid. Mecha-related skills must be taken as "additional" skills.
Additional Skills: Pick three at first level. Add three more skills at 3rd, 6th, 9th and 12th level. Additional skills taken at 3rd or higher level start at first level but advance at twice the normal rate until reaching the character's level. Any skill type may be taken, except Physical and Wilderness. Skills that require use of hands (such as piloting or weapons) require use of the Haydonite's psionics to fill in for hands.
Body Construction: Basic Humanoid, with an almost featureless head and no limbs.
Body M.D.C.: 120 + 2D4x10.
Propulsion System: Levitation, plus Telekinesis for movement. Neither ability costs any I.S.P. when used to move self only.
Audio: Advanced Audio, Loudspeaker, Single Voice Synthesizer.
Optics: Advanced Robotic Optics, Telescopic Vision, Thermo-Imager.
Weapons: None, other than psionics.
Special Equipment - has 0-3 (1D4-1) special features. Roll percentiles on the table below for each or choose to fit the programs chosen by the character:
01-40 Inaudible Frequency Transmission;
41-65 Modulating Voice Synthesizer and Sound Analysis;
66-88 Bio-Scan Medical Survey Unit;
89-95 Micro-Radar;
96-98 Add 1D4+2 psionic powers to the standard ones. Powers must be from the sensitive or physical categories.
99-00 Add 1 psionic power from the Super category (excluding Psi-shield & Psi-Sword, which require limbs).
Psionics: By their very nature, Haydonites are psionic creatures; they even reproduce through their powers. All Haydonites have the following - Empathy, Telemechanics* (Enhanced version, if Rifts SB Three possessed), Telepathy, Telekinesis(Super)*, Levitation*, Speed Reading & Total Recall.
* Telekinesis & Levitation use ISP only when used on objects other than themselves. Telemechanics does not use ISP while on Haydon IV, but requires it elsewhere. All mecha and weapon use is through a combination of Telemechanics and Telekinesis, at first level ability unless the the skill actually possessed (Telemechanics gives them first level ability while used).
Also, all Haydonites have the powers of Imaki Gizmoteers (see Rifts World Book Nine: South America 2), but can only reproduce on Haydon IV. This is because they draw not on their own P.P.E., but their planet's innate power to construct their offspring.