Name: Dana Sterling O.C.C.: Veritech Pilot / Mind Melter Sex: Female Race: Human (1/2 Zentraedi) Age: 18 Rank: Lieutenant Level: 3 Experience Points: 12,425 Psionics?: Yes Alignment: Unprincipled Hit Points: 30 S.D.C.: 48 P.P.E.: 4 I.S.P.: 162 Statistics: Saves I.Q.: 15 | | Lethal Poison: 13 M.E.: 12 | | Nonlethal Poison: 15 M.A.: 13 | | Harmful Drugs: 14 P.S.: 17 | S.D.C. Damage Bonus: +2 | Insanity: 12 P.P.: 24 | S/P/D Bonus: +5 | Psionics: 10 P.E.: 16 | Coma/Death: +4%, Poison/Drugs/Magic: +1| Spell Magic: 11 P.B.: 10 | | Ritual Magic: 13 SPD.: 12 | | PER.: 22 | Danger Sense: 45% Initiative: +3 | O.C.C. Skills Pilot VTs(all): 80% M.C. Basic - all VTs Math - Basic: 88% Pilot Jet: 88% Fighter Combat Basic Navigation: 85% Mecha Combat - Alpha Navigation-Space: 85% Mecha Combat - Beta Weapon Systems: 90% M.C. Cyclone (VR-038) Read Sensory Ins.: 65% Language/Literacy (English) 98% Additional Skills Climbing: 83% Gymnastics Swimming: 66% Boxing Radio Basic: 60% Cooking: 72% Computer Operation: 70% Pilot Automobile: 88% Air to Air Combat: +14% First Aid: 60% Cyclone Repair: 40% Acrobatics Parachuting: 50% Sense of Balance: 70% Climb Rope: 84% Backflip: 70% Prowl: 50% Bars/Rings: 66% W.P. Gallant H-90 W.P. Submachinegun HTH Combat Type: Expert Number of Attacks: 3 "()" = With sixth sense Initiative:+3(+9) Strike: +7 Parry: +10(13) Dodge: +10(12) Roll: +9 Knockout on: Natural 20 Criticals: Natural 20 S.D.C. Damage Bonus: +2 Punch: 1d4 Kick: 2d4 Gallant - Strike(A/B): +3/+1 Range: 200 ft. Ammo:Unlim. Damage: 4D6 SDC 500 ft 20 1D6 M.D. 1400 ft 30 4D6 M.D. Badger - Strike(A/B): +3/+1 Range: 600 ft. Ammo: 30 Damage: 2d6 SDC 1d4 M.D. Body Armor - Type: CVR-3M Max MDC: 50 Current MDC: ____ Weight: 15 lbs Prowl Penalty: None Special Notes: TW ablities usable by spending ISP, or spending power from Cyclone in Battle Armor mode. All are at 8th Level. Special Features: I.S.P. Cost (Psychics) Cyclone Power Cost ------------------------------------------------------------------------ Eyes of the Wolf 50 I.S.P. 2.5 hours Armor of Ithan 40 I.S.P. 2.0 hours Impervious to Energy 40 I.S.P. 2.0 hours Chameleon 12 I.S.P. 0.6 hours See the Invisible 12 I.S.P. 0.6 hours Battle armor mode only: Shadow Meld 20 I.S.P. 1.0 hours Personal Notes - Land of Origin: New Macross City Birth Order: 1st of 4 Relatives: Max & Miriya (parents) Maria, Emilia, Melanie (sisters) Hair: Blonde Eyes: blue-green Height: 5'8" Weight: 120 Build: Medium Mecha/Robot/Power Armor Combat Type: Cyclone (VR-038-LT) Number of Attacks: 5 Initiative: +4(+10) Speed - Running: 60 Flying: 180 Other: 210 on Road, 60 off-road Strike: +8 Parry: +13(16) Dodge/Autododge: +14(16) Roll: +13 Criticals: As HTH Punch(R/N/P): 2D4x10+25 S.D.C./1D4 M.D./2D4 M.D. Kick: 1D4 M.D. Leap Kick: 2D4 M.D. Flip/Throw: 3D6x10 SDC Body Block/Tackle: 3D6x10 SDC T.W. Flaming Sword - see below Weapon | Strike | Damage | Range | Ammo | Notes ----------------------+--------+------------+---------+------+---------- RL-6 Missile Launcher | +9 | 1D4x10 MD | 1 mile | 6 | 3 reloads EP-37 Energy Rifle | +1 | 1D4x10 MD | 4000 ft | 10 | 2 reloads TW Wrist Lasers | As MC | 2D6 MD | 2000 ft | 10* | TW Flaming Sword | As MC | 4D6 MD | melee | NA | 1 minute Fusion Bombs | -1 | 2D6x10 MD | | 8 | * The Sword and lasers cost 15 ISP or 3/4 hour of power each to activate (for that time or shots). The sword cannot be used underwater. Initial Power Supply: 120 Hours Current Power Left: _____ Hours MDC - Main Body: 150 Body Armor: 50 Legs: 100 each Head(Armor): 50 Thrusters: 50 Forearm Shields: 50 each EP-37: 5 RL-6: 3 Biography: Dana is an aspiring young squadron commander, having just earned a promotion from having only two subordinates to a dozen. Her best friends outside the squadron are Hirano Leonard (son of the SC commander), Lynn-Maria (eldest child of Minmei; a civilian), and Marie Crystal (her former CO and now a rival squadron commander); more on these people in the next two pages. Dana is just as mischievous in Riftech as she was in Robotech; but here, no one holds her ancestry against her (there are plenty of half-Zentraedi in Riftech; she's just the oldest), and her powers allow her to pull stunts that would boggle the mind of her Robotech double. It wasn't her idea, but the squad she inherited was the RVF-13 Playboys, complete with its former commander, who got busted down to PFC for getting an SC captain pregnant while they were both supposedly on duty. Psychic Powers: Alter Aura See Aura Sixth Sense Mind Block Telepathy Empathy Sense Evil Deaden Pain Healing Touch Psychic Diagnosis Psychic Surgery Induce Sleep Ectoplasm Impervious to Cold Telekinetic Punch Telekinetic Leap Telekinesis (Superior) Bio-regeneration (Superior) Empathic Transmission Astral Transference Psi-Sword Restore ISP Meditation Ethereal Mirage Astral Bolts Type: Alpha Veritech Max Speed - Running: 120 Flying: 1541/670/300 Number of Attacks: 6 (+1 at level six) Initiative: +3(9) Strike: +9 Parry: +12(15) Dodge: +13(15)(B&G)/+15(17)(J) Roll: +12 Tilt Dodge: Pilot roll -30% Kick: 2D4 Leap Kick: 3D6 Stomp: 1D4 Punch Damage(Restrained/Normal/Power): 1D4/2D6/4D6 Body Flip/Throw: 1D6 Body Block: 1D6 Weapon |Strike| Damage | Range | Ammo | ROF ----------------+------+----------------+-----------+------+------------ MM-60 SR ML | +5 | By missile type| By type | 60 | 1,2,4 or 8 GU-20 Gun Pod | +11 | 4D6 or 1D4x10 | 4000 feet | 40* | Jet Lasers | +11 | 6D6 | 4000 feet | N.A. | Head Lasers | +11 | 4D6 | 1000 feet | N.A. | B mode only * The longer burst uses two shots of ammo. MDC: Main Body: 300 Pilot's Compartment: 150 Legs(UL/LL): 100/100 each Head: 50 Sensors: 30 Shoulders/Forearms/Hands: 60/40/30 each GU-20: 75 Wings/Tails: 100/50 each Type: Beta Veritech Speed - Running: 80 Flying: 1206/600/80 (J/G/B) Number of Attacks: 5(+1 at level seven) Initiative: +3(9) Strike: +8 Parry: +13(16) Dodge: +12(14)(B&G)/+14(16)(Jet) Roll: +11 Tilt Dodge: -30% Punch Damage(Restrained/Normal/Power): 1D6/3D6/1D6x10 Kick: 2D6 Stomp: 1D6 Body Flip/Throw: 1D6 Body Block/Tackle: 1D6 Weapon |Strike| Damage | Range | Ammo | ROF/notes ----------------+------+----------------+-----------+------+------------ MR-10 MR MLs | +5 | By missile type| By type | 20 |1,2,4,6,8,10 SR-10 SR MLs | +5 | By missile type| By type | 40 |1,2,4,6,8,10 GU-XX (Jet Mode)| +10 | 2D4x10/4D4x10 | 4000 feet | 160* | Arm Plasma Guns | +10 | 1D4x10/2D4x10 | 4000 feet | N.A. | One arm | | 2D4x10/4D4x10 | 4000 feet | | Both arms Missile Bay | +5** | By missile type| By type | 16 | 1,2 or 4 Optional MRMs** | +5** | By missile type| By type | 16** | 1,2,3 or 4 Optional LRMs** | +5** | By missile type| By type | 4** | 1,2,3 or 4 * The longer burst uses two shots of ammo. ** +7 for reflex/smart weapons. If carried, Bomb Bay cannot be used to carry passengers. Only one of the two optional systems may be carried. MDC: Main Body: 350 Pilot's Compartment: 200 Legs(UL/LL): 100/150 each Shoulders/Chest ML: 150 each Upper arms/Forearms/Hands: 80/300/50 each Sensors: 50 Wings: 100 each Engines: 60/150 Bomb Bay: 200